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Aliens Fireteam Elite 2

Platforms: PC, XBOX, PS5 Genre: CO-OP, ACTION, SHOOTER

For press inquiries, please contact us at Press@DaybreakGames.com

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Aliens: Fireteam Elite 2 - Game Patch Notes - 8/25/26

Date: 08/24/2026

Aliens: Fireteam Elite 2: Patch 1 Release Notes

Combat, Class Abilities, & Weapon Balance

General

  • Perks
    • Vigor and Blood Lust perks no longer trigger their bonuses when meleeing dead bodies
    • Shock Treatment will no longer trigger its restrictions on the caster and other non-downed players
    • Unyielding grants +50 health as indicated instead of +10
    • Companion Bot Perks
      • Fixed an issue where all 7 of the companion bot related perks (Targeting Data Link, Hardened Frame, Survival Protocol) ceased to function in multiplayer games
    • Hardened Nature
      • Changed Hardened Nature to a core perk instead of a modifier for Final Stand
      • Fixed the Hardened Nature perk applying at the start of a game and not only when everyone else is downed
      • Fixed the description of Hardened Nature perk showing a positive change as negative
      • Clarified how Hardened Nature perk works in its description
    • Hard to Hit was granting a 100% damage reduction bonus instead of 20%
    • Increased Max Ammo granted by Bandolier I & II perks from 5% to 9%
  • Miscellaneous
    • Fixed incorrect distance calculations on small explosions, causing wrong damage falloff on larger enemies
    • Fixed players using controllers not being able to swap weapons to exit gun-based abilities
    • Fixed gun-based abilities going into the relaxed state after sprinting when they shouldn’t
    • Fixed gun-based abilities getting stuck in-use with either no or infinite ammo if interrupted by a knockdown when equipping the guns
    • Fixed dive-rolling out of a crouch causing an unintended fast crouch-walk
    • Fixed a rare case where clients could become unable to fire guns

Marauder

  • Titan Rockets
    • Fixed Command Echo activating the wrong ability replacer when attached to Rocket Mines
    • Fixed holstered guns sitting inside the rocket pack when using the Phosphorus Rocket or Rocket Mine abilities
    • Fixed an issue where Rocket Mines would start with zero charges when paired with the Minefield perk
  • Blast Cannon
    • Fixed the Assault and Battery perk not reducing cooldown
    • Fixed Thermal and Cryo Blast abilities being able to run out of ammo
    • Increased Cryo Blast ability DPS from 10 to 25
    • Fixed the Breaching Blast perk reducing penetration resistance and armor by 50% instead of 25%
    • Fixed Dazed and Confused perk damage reduction effect being removed when enemies charge
  • Dead Eye
    • Fixed the Stubborn perk not stacking while standing still
    • Fixed elemental ammo items and damage over time abilities stacking Dead Eye significantly faster than intended
    • Fixed Light ‘Em Up perk stacking more incendiary ammo on guns than the intended limit

Machinist

  • Turret
    • Fixed Gas and Cryo turrets being able to run out of ammo
  • Bodyguard
    • No longer deploys on floors above or below the Machinist
    • The Heroic Programming perk no longer falls through the floor when deployed
    • Software Update / Brute / Piercing Rounds / Exterminator perks now correctly apply their bonuses to the Bodyguard
  • Dual Targeting
    • Fixed Shrapnel Shot Perk not functioning
  • Core Perks
    • Hyperlocal Logistics was granting +5 regen instead of +10% regen

Duelist

  • Burst Configuration
    • Fixed the Smart-Aim Onboard Chipset perk not working for clients
    • Rebalanced explosive-round perks so they no longer apply an extra damage penalty on top of the existing headshot-damage tradeoff
    • Fixed the Burstfire perk not changing the emissive color on the gun correctly
    • Fixed the Dazing Protocol perk damage reduction effect being removed when enemies charge
    • Explosive Rounds & Residual Explosives perks
      • Explosive Rounds 25% damage and stopping power reduction removed
      • Residual Explosives 40% damage and stopping power reduction reduced to 15%
      • Rebalanced to do 25% damage as direct-hit and 75% as AoE
      • Text added to make weakpoint damage reduction clear
      • These changes should make the perks more viable without making them overpowered due to the existing headshot damage reduction inherent to converting direct damage to AoE
    • Shrapnel Grenades
      • The Timed Explosion perk now correctly applies its radius bonus and the audio no longer continues after it explodes
      • The Explosive Expertise I & II perks now apply the correct cooldown penalty when both are applied
      • Fixed Explosive Expertise I & II perks using arabic instead of roman numerals
      • Fixed the Compatibility Matrix perk staying active for the full duration of the ability instead of 10 seconds
      • Fixed the Dazing Blast perk damage reduction effect being removed when enemies charge
    • Gunslinger
      • The Overclock Microchip and Overclock uplink had their descriptions accidentally swapped

Medic

  • Trauma Station
    • The Emergency Charging perk granted an unintended permanent +1 energy regen if a player was revived with Emergency Activation or Combat Stims
    • Fixed Poison Station gas incorrectly affecting Companion Bots
  • Combat Stims
    • Fixed stamina regeneration pausing when sprinting while the Super Serum perk is active
    • Fixed an issue where the Emergency Activation perk in certain situations could cause the game to not end when all players are dead or downed
    • Fixed various perks not functioning correctly if a player is revived by Emergency Activation or Combat Stims
  • Core Perks
    • Fixed Bedside Manner perks not working correctly for clients
    • Fixed Doctor’s Orders Perk not working correctly for clients
    • Fixed Doctor’s Orders Perk affecting other players instead of the player that has the perk equipped

Hunter

  • Stasis Bolt
    • Fixed Stasis Bolt abilities gaining an extra stack of compatibility matrix when that perk is active
    • Fixed VLAD Bolts and the Threaded Stake perk to cause the bolt destroyed VFX and SFX to repeat several seconds after the bolt has already been destroyed
    • Fixed the outer sphere of the Stasis Bolt and Arc Bolt VFX rotating with the movement of the enemy they are attached to
    • Fixed the Bolt Launcher materials not changing to match the active ability
    • Fixed the Bullseye perk's duration bonus not being properly replicated for clients
  • Puncture
    • Fixed generated weak points on synths not being visible to clients
  • Core Perks
    • Morale Surge was giving +5 temporary health when killing Specials instead of +2

Weapons & Attachments

  • Weapons
    • Removed a delay at the end of the Mondo Heat 9000 reload that made the reload feel sluggish to complete
    • Fixed the digital ammo counter on the Hive Exterminator Rifle so it displays the ammo count correctly
    • Fixed the reload breakpoints on the Type 200 Cryo Gun being misaligned with the actual reload animation
    • Fixed guns going into the relaxed state after reloading if the player is trying to ADS
  • Attachments
    • Fixed a number of issues with how stats are displayed such as typos, duplicated entries, conditional effects indicating they were permanent, etc.
    • Fixed Forward Distribution Heatsink increasing firerate by 15% instead of 20%
    • Fixed Forward Distribution Heatsink description saying “above 50% heat” instead of “below 50% heat”
  • Traits
    • The BD-48 Daittyo’s trait was granting 117.5% instead of the intended 17.5% weak point stopping power bonus
    • The Premium content traits now display correctly in the collection screen
  • Augments
    • High Explosive Rounds
      • Fixed impacts on plastic barricades and other objects using the wrong decal
      • 25% damage and stopping power reduction removed
      • Text added to make weakpoint damage reduction clear
      • Text added to display the explosion radius for each weapon when the augment is equipped
      • These changes should make the augments more viable without making them overpowered due to the existing headshot damage reduction inherent to converting direct damage to AoE

Items

  • General
    • Fixed joining a match mid-way granting the maximum integer amount of every item (2,147,483,647)
    • Fixed an item-pickup crate staying visually open only for the client who opened it
  • Incendiary/Electroshock/Cryogenic Rounds & Supply Kits
    • Elemental ammo now correctly stacks if the same type is used
      • g. You use Incendiary Rounds and get +20 thermal ammo, if you use another Incendiary Rounds you will have +40 thermal ammo instead of 20
    • Elemental ammo will now provide a refill of ammo for weapons of that elemental type
      • g. Using Electroshock Rounds with the L36-Halberd will restore ammo to it
    • Piercing Rounds
      • Can no longer be used with explosive weapons, since their mechanics are not compatible so it had no effect
    • Grenades
      • Fixed grenade pins colliding with the camera when passing in front of it and causing it to lurch forward for a brief moment
      • Fixed grenade pins spawning from the right hand when throwing with the left
    • First-Aid Kits
      • Fixed an exploit allowing infinite pickup of first aid kits

Cover System — Animation & Combat

  • Fixed players appearing to jitter while in cover in multiplayer
  • Fixed players firing into the wall when right at the edge of cover
  • Fixed a strange movement state triggering when walking parallel to cover
  • Fixed a broken lower-arm pose when firing certain weapons from low cover
  • Fixed the player not animating when walking left behind cover while holding a grenade
  • Fixed switching weapons while blindfiring in low cover causing an awkward stand-up
  • Restored multiple missing cover animations for the Stun Baton, class & item deployment animations
  • Fixed spamming melee then mantling out of crouch cover breaking the mantle animation
  • Fixed clients rubber-banding when mantling over cover
  • Fixed Marauder clients not returning to cover after using abilities in high cover
  • When entering cover while ADSing you will no longer automatically switch aim sides

AI, Encounters & Level/Mission Design

Companion Bots

  • Rebalanced Companion Bots so they no longer run out of heals as quickly on higher difficulties
  • Companion bots no longer get locked out of a science-lab encounter
  • Companion Bots no longer get stuck in A-Pose during missions

Enemies

  • General
    • Crawler Turret
      • Fixed Crawler Turret enemies firing into cover
      • Fixed Crawler Turret enemy aiming from the incorrect offset, causing them to be unable to fire or hit players often
      • Fixed Crawler Turret enemies having incorrect animation set and not playing the proper electric stun animation
    • Fixed a bug where players could stun-lock Prowlers by tap-firing
    • Fixed Facehugger and Popper enemies not reacting properly to electric and thermal effects
    • Fixed a boss enemy failing to escape and freezing during a phase-change if players did enough damage to trigger another phase concurrently
  • AI
    • Fixed a small trickle of enemies getting stuck near the start of one mission, requiring backtracking
  • Spawning
    • Fixed the AI count limit being exceeded during the Colony 2 mission
    • Fixed enemies suddenly appearing when a door opens into a faction fight area (Colony Mission 3)
    • Fixed enemies suddenly appearing when a door opens to a comms room (Colony Mission 3)
    • Fixed an AI limit issue during an encounter with a large number of critters
    • Fixed an AI limit issue near the start of a Colony mission
    • Fixed an AI limit issue at the start of a later Colony section
    • Fixed the enemy spawn limit being exceeded during the Colony Mission 3 finale fight at the gate
    • Fixed enemies spawning behind cover or pipes and getting stuck
    • Fixed an incorrectly positioned enemy spawner in the Banshee Down mission
    • Fixed the Harbinger not moving after spawning from certain spawners
    • Fixed the Harbinger occasionally spawning and freezing in a T-pose
  • Grapples
    • Fixed enemies getting stuck and teleporting instead of reaching the player after a failed grapple
    • Fixed grapple animations appearing offset when players were grabbed from unusual angles
    • Fixed players being able to permanently lose the ability to fire their weapon after being grappled repeatedly
    • Made players count as evading slightly earlier in the dodge animation to make grapples feel better
    • Enemies no longer track players faster if they’re moving slightly more toward them than an exact perpendicular angle
    • Prowler grapple tracking made slightly slower when rolling and slightly faster when moving toward them
    • Fixed grappling enemies tracking toward the player’s feet when they are rolling instead of their center, making them appear to teleport when grappling players and causing frustration due to poor feedback and readability
    • Fixed clients not rotating toward grappling enemies, causing their rotation to be disconnected from the direction of the grapple

Level Geometry & Environment Art

  • Removed leftover debug text floating near a spawn area
  • Fixed an invisible collision object blocking players near a ramp
  • Fixed room assets unloading unexpectedly when standing in an adjacent room
  • Fixed players falling out of the world when level sections unload
  • Fixed a terrain gap in an early Prologue area
  • Fixed inconsistent pipe materials in a Prologue area
  • Fixed set-dressing issues in a Prologue area
  • Fixed missing lighting on a Prologue skybridge
  • Fixed floating set dressing in an early-game area
  • Fixed a gap in the floor in an early-game area
  • Fixed players being able to see the map visibly cull behind them in one area
  • Fixed a piece of furniture clipping into the floor
  • Fixed an NPC appearing without a head
  • Fixed NPCs disappearing before the end of a Colony mission
  • Fixed a player spawning inside the floor after a certain cutscene
  • Fixed and polished the environment for Horde Mode Map 03

Mission Objectives & Waypoints

  • Fixed a companion character displaying a waypoint before his conversation was actually available
  • Fixed the mission objective icon pointing to the wrong door after a terminal is triggered
  • Fixed the objective icon not appearing near the correct door in a mining site room, causing backtracking confusion
  • Fixed an encounter triggering prematurely if a player pinged a bot to the room below while still on the platform above

Difficulty & Balance

  • Rebalanced enemy density on higher difficulties in one late-game mission
  • Fixed a rare bug where too few First-Aid Kits spawned for the number of players in a match
  • Fixed a bug that caused spectating players to not be considered dead when calculating item spawn weights

Exploits

  • Fixed an exploit letting players avoid a faction fight in Colony 3 since enemies couldn't leave the room
  • Fixed players being able to climb terrain to reach an unintended area and bypass enemies
  • Fixed players being able to stand on an unreachable ledge that enemies couldn't reach
  • Fixed a late-game encounter being completable by running back instead of fighting it

Multiplayer & Client Sync

  • Fixed clients not receiving the “Stay in Safe Zone” prompt in the Prologue's Atmospheric Processor section
  • Added region-based matchmaking support to help players find better connections

UI & HUD Polish

Loadout & Menu Screens

  • Fixed the character appearing zoomed-in and cut off in the Loadout menu after lowering the resolution
  • Fixed weapon icons changing size when swapping weapons in the Hub
  • Fixed overlapping text in the Loadout Attachments text box for some scope attachments
  • Fixed a perk's ranks being numbered 1/2 instead of using roman numerals

Attachment & Weapon Stat Display

  • Fixed an attachment's spread stat being colored incorrectly (Progressive Rifling)
  • Fixed several attachments showing recoil/spread reduction in red instead of green
  • Fixed the spread stat on a shotgun's weapon trait being colored incorrectly
  • Fixed a targeting-arc indicator being inaccurate when firing from behind cover
  • Fixed an ability's UI incorrectly indicating it could be cancelled when it couldn't
  • Fixed incorrect spacing in conditional attachment effect text

Tooltips & Hover Effects

  • Fixed a grenade's tooltip jittering on hover
  • Fixed sentry gun tooltips jittering on hover
  • Fixed a proficiency perk's tooltip jittering rapidly when the cursor was placed on it
  • Fixed a tooltip shaking when equipping a grenade to a Minor Item slot
  • Fixed continuous UI flashing when hovering over certain weapons
  • Fixed an ammo attachment's tooltip vibrating intensely in the Loadout screen
  • Fixed another ammo attachment's tooltip jittering on hover
  • Fixed a repeated word in a perk tooltip
  • Fixed a misplaced prompt icon on a tooltip when attaching another modifier

Text & Localization  

Class & UI Text

  • Fixed text exceeding its box in the Hunter class description
  • Fixed text exceeding its box in the Specialist class description
  • Fixed text overlapping the UI when hovering over the Duelist class in the Loadout menu

Localization

  • Fixed text overlapping the UI when hovering over the Marauder class in the Loadout menu (French)
  • Fixed text overlapping the UI when hovering over the Hunter class in the Loadout menu (French)
  • Fixed small, hard-to-read gun stat text in German
  • Fixed cutoff stat/experience text on a weapon's detail page (French)
  • Fixed French, Italian, and Spanish incorrectly capitalizing the word for “Controller” in the Accessibility Sprint Mode menu
  • Fixed environment text incorrectly appearing in Spanish while playing through a level
  • Fixed Traditional Chinese not appearing when selected in system settings
  • Updated Japanese/Korean localization
  • Corrected hardware/platform terminology in German, Spanish, Japanese, and Simplified Chinese
  • Updated platform terminology on the Team screen for consistency
  • Fixed unlocalized keyboard-key names in the Controls settings for Italian, German, and French
  • Fixed the credits displaying the localization partner's name incorrectly
  • Fixed environment text decals that were inadvertently localized in each mission

General Text & Copy

  • Fixed incorrect and incomplete damage-type descriptions
  • Fixed a typo in an ability description during Character Creation

Character, Art & Customization

Headgear & Helmets

  • Fixed several headgear pieces displaying the wrong faction logo
  • Fixed a class helmet clipping through the middle of the character's head
  • Fixed another class helmet clipping through the male character's forehead in the Loadout and Appearance screens
  • Fixed a rifle scope helmet clipping through the character's head
  • Fixed a default helmet missing its decals in the menu
  • Fixed hair detaching from the character's head while running or ducking with a certain helmet equipped
  • Fixed a headgear's hair not matching the player's chosen hair color

Armor & Outfits

  • Fixed tiling and material issues across several armor colorways
  • Fixed a backpack floating on one of the premium outfits (female characters only)
  • Fixed leg stretching during mantling on a premium outfit
  • Fixed premium hairstyles not displaying correctly on certain character presets
  • Fixed female hair option 9 not fitting correctly during gameplay

Character Traits & Models

  • Fixed multiple issues with the Player Voice Pitch trait not functioning as intended
  • Fixed eye colors not changing correctly with one of the face options
  • Fixed a companion bot's arm showing visual corruption

Weapons & Cosmetics

  • Fixed a weapon sitting incorrectly inside its holster
  • Fixed signature weapons clipping through the chest during Specialist selection
  • Removed a weapon colorway that wasn't meant to be available
  • Fixed an incorrectly named outfit

VFX & Combat Feedback

  • Fixed the Xeno Warrior showing fire at its feet after a damage-over-time effect ends
  • Fixed the Xeno Drone showing fire at its feet after a damage-over-time effect ends
  • Fixed small flames appearing at Synths' feet after a damage-over-time effect ends
  • Fixed the laser impact effect showing the wrong decals on plastic surface types
  • Added missing Pathogen VFX to Engineer Ship interiors
  • Fixed color and refraction on Underbelly gas effects
  • Fixed bullet impacts for dirt surfaces across all weapons

Audio

  • Fixed ping barks sometimes not playing for clients when pinging items/objectives in multiplayer
  • Fixed lobby music cutting out when a player continuously hovers over perks
  • Fixed some HUB audio lines cutting off at the end
  • Fixed Xeno Burster screams being overly loud when summoned by a Siren
  • Fixed the enemy-killed bark triggering on friendly-fire kills, resulting in some colorful insults to your fellow marine.
  • Fixed spawn-in sound effects for a certain enemy cutting off early
  • Fixed Lancer's Vlad Bolt audio lingering instead of stopping immediately when the bolt self-destructs
  • Fixed a rocket-stream sound effect not stopping properly for clients

Animation & Presentation

  • Fixed players not holding their weapons correctly during the ready-up and post-mission screens
  • Fixed a shotgun reload animation that looked off
  • Fixed underbarrel reload animation issues on a weapon
  • Fixed flamethrower reload animation issues on a weapon
  • Fixed a door-cutting animation popping when looping
  • Fixed a companion character not animating during his HUB dialogue
  • Fixed broken animations for two companion bots
  • Fixed an enemy type missing its fall animation
  • Fixed a lingering lip-sync issue after a specific line of dialogue

Platform, Achievements & Premium Content

Stability & Crashes

  • Fixed a crash entering a Colony area accompanied by distorted audio

Controls & Connectivity

  • Fixed a voice-chat issue affecting cross-platform friends

Achievements & Performance

  • Fixed the “Worst Party Ever” achievement not unlocking after completing its mission
  • Fixed the “Headhunter” achievement not unlocking for headshots on Synth enemies

Premium Content & DLC

  • Fixed a premium decal not appearing in the collection screen or owned-decals list
  • Fixed a case where purchased Premium DLC content was not granted to the player

Miscellaneous

  • Filled in numerous blank entries in the Encyclopedia
  • Updated the credits with current contributor information

Platform Specific Updates

Xbox Series X|S Updates

  • Fixed the Xbox host crashing when selecting “Play Next Mission.”
  • Fixed Xbox players being asked to confirm their controller twice when booting the game
  • Fixed Xbox players being unable to join a friend's game after accepting an invite
  • Fixed a frame-drop issue when hitting a Pathogen gas bag with a fire weapon on Xbox Series X
  • Fixed the game crashing repeatedly under certain network conditions

PlayStation 5 Updates

  • Fixed a mission intel item seen inside a barrel on PS5
  • Fixed ability-name text in the Loadout screen extending beyond the window on PS5
  • Fixed a missing system message after being eliminated while spectating
  • Fixed DLC items resetting to default weapons and armor after saving/loading
  • Fixed previously purchased premium content remaining accessible after its entitlement was removed

WinGDK Updates

  • Fixed the mouse cursor not appearing on launch, requiring an alt-tab to recover it

PC Updates

  • Fixed inconsistent game title/logo branding across the game folder, taskbar, and desktop shortcut
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