PlanetSide 2's 13th Year Anniversary Update!
Greetings, Auraxians! The 13th Anniversary of PlanetSide 2 is just around the corner, and we’re celebrating in style! Get ready for a wealth of new themed content, a full Infiltrator rework, new implants and the introduction of animated camouflages!
Infiltrator Rework
After four phases of testing, we’re excited to present the reworked Infiltrator class! Throughout the process, we’ve made adjustments based on your feedback from the PTS, and we hope you’ll enjoy the changes and new features.
However, we understand that live server conditions — especially during large-scale battles involving hundreds of players — may feel different from the PTS experience. That’s why we invite you to take part in our feedback survey about the new features.
Your feedback is incredibly important to us, and we’re ready to make further adjustments based on in-game statistics and survey results!
Cloaking Adjustments
- Increased delay between decloaking and firing
- Cloaked players are now more visible and audible at close range
- Stalker Cloak no longer allows infinite stealth while moving
Wraith Cloak (Flash) Changes
- Increased delay between decloaking and firing
- Cloak effectiveness decreases significantly at close distances
New Tool – Recon Drone
- A deployable scout drone can be equipped as a tool and be controlled by the Infiltrator
- It can mark enemies for allies within a limited range
- Advanced Sensors System (Tier 6): Spotted enemies remain marked even if they cloak
- Hanging Munition Ability: Allows the drone to deploy any grenade available to the Infiltrator class
- The Infiltrator remains stationary and vulnerable while piloting the drone
- The Drone has a limited battery, low health, and emits detectable audio/visual cues
- The drone cannot be used in conjunction with cloaking abilities
- Based on player feedback from PTS, C4 can not be attached to the Recon Drone
New Implants
- New Observer Implant for the Engineer class. By equipping this implant, Spitfire turrets can now spot cloaked Infiltrators and attack them. Ignores the Avoidance implant
- New Infiltrator Implant – Remote Hacking Effect: This implant enables the Infiltrator to use the Recon Drone to hack enemy turrets and terminals
- Recommended Workaround:
We suggest assigning separate keybindings for “Hacking/Interacting” and “Exit Vehicle” to improve gameplay comfort
- Recommended Workaround:
- New Engineer Implant – Sharing Is Caring
Effect: Upon activation, the Engineer’s entire personal shield is depleted, redistributing its energy to nearby squad members within a limited radius.
Result: Affected allies temporarily gain bonus shield capacity that exceeds their normal maximum (up to a defined cap) - New Combat Medic Implant – Hospitaller
Effect: While reviving a fallen ally, the Combat Medic’s personal shield capacity is increased
Scope Glint
A new scope glint mechanic has been added to provide counterplay against long-range, hidden snipers.
-
Trigger: Visible only when aiming down sights with optics of 6x zoom or higher
-
Effect: Creates a bright reflection (glint) visible to enemies in line of sight
This encourages snipers to reposition more frequently and take more deliberate shots, while maintaining the lethality of precision weapons
Players have the option to disable Scope Glint effect on allied players (same faction) in the game settings
Spotting tools
Based on player feedback and the enhanced spotting capabilities of the Reckon Drone, we have made the following adjustments to Infiltrator spotting tools:
Motion Spotter
The number of Motion Spotters a player can carry has been adjusted:
Changed from: 2 / 3 / 3 / 4 / 5
To: 1 / 1 / 1 / 2 / 3
Infiltrator Recon Tool
Number of Darts Capacity Changes:
-
Recon Detect Device 04: from 3 to 2
-
Recon Detect Device 05: from 4 to 2
-
Recon Detect Device 06: from 5 to 3
Detection Range Changes:
-
Old Range (meters): 25 / 30 / 35 / 40 / 45 / 50
-
New Range (meters): 20 / 20 / 25 / 30 / 35 / 40
Directives
The Spitfire Auto - Turret directive will now be counted when using Spitfire turrets, Observer turrets, and Prime directive turrets.
Biolabs and Koltyr
Unfortunately, at this time we have limited control over the conditions for triggering and rotating Biolab Alerts and the Koltyr continent. As a result, we’ve decided to postpone their return to future updates.
Thank you for your feedback and understanding!
Double Exp For All! (November 13th - 28th, 2025)
Yes, you read that right!
As part of this year's anniversary celebrations, we are enabling Double Exp For All for 2 weeks! Starting on November 13th, 2025 and ending November 28th 2025 (midnight server time).
For the full list of anniversary sales, bug fixes and more on this year's anniversary update, see the full patch notes here.
